Long a leader in developing new technologies, the adult entertainment industry is once again at the forefront of a new technological frontier – virtual reality. Early VR was more a gimmick used by gaming companies or entertainment companies to make their content or gaming system seem more advanced and interesting. It was clunky and difficult to use.
However, as broadband internet and social media became widely used globally, the development of virtual reality technologies exploded with most major entertainment and tech companies (Google, Apple, Meta, etc.) now devoting millions and millions of dollars to developing new VR hardware and software.
The adult entertainment industry is using VR to make scenes that are interactive, immersive, and incredibly sensual. They strive to bridge the gap between cybersex and real sex. Companies started out making basic virtual reality videos including SexLikeReal which were mostly just regular scenes shot with VR cameras that allowed you to look around the room. As the technology improved, producers and performers learned how to use it to their advantage. Adult content producers not only take advantage of the advances in video quality but also use audio as a way to pull you into the scene and make you feel like you are a part of it. While striving to increase video and audio quality and pushing the limits of interactivity, the adult industry is once again at the forefront of VR development.
VR Isn’t Just For Porn
More than 52.1 million people in the United States report using virtual reality at least once per month. Roughly 65 percent of men and 47 percent of women who use VR regularly report watching adult content once a week. While the audience for porn is large, the mainstream audience is growing at an incredible rate. CCS insights, a VR development company, reports that in 2023 roughly 20.5 million VR devices were sold. That number is set to increase to 54.9 million by 2024 with the fastest growing hardware sectors being stand-alone viewers and viewers that are tethered to your cell phone. Prices are coming down allowing more and more people to use the technology and that is feeding a burst in growth in the VR content development world.
Gaming companies have embraced VR. It is hard to calculate the total number of VR games on the market today. Some games are exclusive to one viewing platform while others work with multiple. Playstation VR alone has more than 660 VR game titles. Companies like Microsoft, Google, Apple, and Meta are all scrambling to develop new VR titles as well as acquire VR content creation companies. As controllers and viewers improve and the video quality of the content continues to evolve, VR video games are quickly becoming one of the most popular forms of entertainment. There are no signs that the explosive growth in gaming VR will be slowing down any time soon.
Aside from gaming and sex, VR is also used in business. The first VR viewer, created at MIT in the late 1970s, was used to give virtual tours of beautiful Aspen, Colorado. Today companies all around the world use VR as a means of training and communicating with workers and business associates all around the world. Surgeons can use VR to practice techniques that otherwise would have to be done on live patients or cadavers. Companies can hold meetings and use VR as a way to train workers or customers in the use of their products. Virtual tours of homes, entertainment videos, interactive movies, and so much more are being developed now.
How Virtual Reality Works?
Virtual reality is a type of technology that allows users to experience a three-dimensional environment. It is created by using headsets, computers, and sensors to create an environment that simulates a physical space. This technology can be used in a number of ways, including gaming, education, and medical treatments.
Virtual reality has been growing in popularity over the past few years, and there are many different applications for it. Some of the most popular uses for virtual reality include gaming, animation, and tourism. The gaming industry is by far the most popular use for virtual reality, as it allows users to interact with virtual environments that behave like the real world. This can be used to simulate different situations or environments, or to explore new worlds. In addition, virtual reality can be used to educate users about different subjects. For example, VR could be used to teach students about different types of science or history. Additionally, VR can be used in medical treatments to help patients feel more comfortable during procedures.
Advantages and Disadvantages of Virtual Reality
Virtual reality is a new technology that has many advantages. One advantage is that it can create an immersive experience for the user. This means that the user can feel as if they are in the virtual environment instead of just looking at it. Virtual reality also allows users to interact with the environment and other characters in the virtual world. This can be used for gaming or for other purposes.
One of the main disadvantages of virtual reality is that it can be addictive. When someone is in VR, they feel like they are completely in the world and not just looking at something on a screen. This can be very exciting at first, but after a while people can become addicted to the feeling and start to neglect real life. This can lead to problems such as social withdrawal or even addiction to the virtual world.
VR is the New Frontier
The future is now. With so much time, effort, and money put into VR development it is no real surprise that it has grown as fast as it has and will continue to grow at a very fast pace. VR is now more accessible than ever before and with new devices being released all the time, there is no end in sight to its growing popularity.
VR has the power to change the way we interact with our environment, and it has the potential to be used for a wide range of purposes including education, entertainment, and even medical treatment.
Whether you are using VR for sex, work, entertainment, or education, the future on all fronts is very exciting! VR is the future, and there is no turning back.